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CATEGORY:                      * <up/down arrow keys> = scroll up and down.
MENU DEFINITIONS               * <page up/down> = move a full screen at a time.
                               * <ESC> = return to the HELP SCREEN main menu.
SUPER LOTTO-MASTER GOLD        * <?> = detailed list of key functions.
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              This is a list of all the pull-down menu items with an
         in-depth description of what each feature will, and will not
         do.

         FILES/Select A Lottery Database
         -------------------------------
         Brings up a scrolling alphabetical list of all the current
         databases existing in the directory with the program files.
         A database must be selected before the user can analyze it,
         view it, add past-winning entries to it, or delete entries
         from it.  Once a database is selected, it will remain in use
         until the user selects another database, deletes the
         database, or quits the program.  Once the program is quit,
         and next restarted, there is no database selected.  A line
         prompt below the copyright notice will keep you informed of
         the name of the currently selected database (if any).  There
         may be a total of 40 databases listed.  If more than 40
         exist, the program will list alphabetically the first 40 and
         ignore the rest.  Database files have the extension .SLM and
         the program creates 1 additional file, LOTNAMES.SLM to sort
         and keep track of the filenames.

         FILES/Create A Lottery Database
         -------------------------------
         Used to enter names of new database files being created in
         the program by the user.  When selected, this feature will
         bring up a list of choices of the types of files that can be
         created by the user, 3-digit, 4-digit, 5-digit, 6-digit,
         7-digit, or 5-digit with a bonus ball (like PowerBall).  Once
         you select the type, program prompts you to enter a name for
         the database.  It is important that you select a name that
         will associate with the database, because after several
         databases exist, it is important that you select and work
         with the correct sets of numbers.  The program will give you
         hints on selecting names.  And finally, the program will ask
         you what is the highest number that can be drawn in this
         particular lottery.  (The 3 and 4-digit games will not prompt
         you for this information).  Super Lotto-Master Gold supports
         lotteries with as few as 15 numbers (not including 3 or
         4-digit) and as many as 99 numbers.

         FILES/Delete A Lottery Database
         -------------------------------
         Allows a user to delete a complete database.  Program will
         bring up a scrollable list of all the databases that exist in
         the program directory and warn you that you are about to
         delete a database.  Highlight a name and press <Enter> or
         click on a name with the mouse and the database will cease to
         exist.  We strongly suggest that during this function, you
         use the up and down arrow keys and the <Enter> key to select
         the name you wish to delete to avoid accidently pointing to
         the wrong name with the mouse and deleting an irreplaceable
         data file.  (Remember to back-up your files often to save
         headaches down the road).

         FILES/Add Winning Numbers
         -------------------------
         Use this feature to input past-winning drawn lottery numbers
         into the program to be analyzed.  You will have had to create
         a database, and then selected it, before you are ready to add
         numbers.

         When you select ADD WINNING NUMBERS, the program will ask you
         for the date of the particular drawing which you are about to
         enter.  All date entries are input as MM/DD/YY month, date,
         and year.  The program recognizes all year entries of 50 to
         99 as 1950 to 1999, and 00 to 49 as 2000 to 2049.  Therefore,
         the program will still be operational through the turn of the
         century.  At any point during entry, use the <-BACKSPACE key
         to correct a mistake.  After the complete date has been
         added, you will be asked to press ANY KEY if date is okay.
         Entry may be aborted at any point by pressing ESC key.

         Next you will be prompted to enter the numbers that were
         drawn on the date just entered.  If you are inputting 3 or
         4-digit numbers, they MUST BE entered IN EXACT ORDER AS
         DRAWN.  All other lotteries may be entered in any order and
         the program will sort the numbers numerically (except under
         special circumstances explained under TOGGLE SORT ON/OFF).
         At any time during entry, use the <-BACKSPACE key to correct
         a mistake.  Once the complete number has been inputed, you
         will be prompted to PRESS ANY KEY if entry is okay.  Entry
         may be aborted at any point by pressing ESC key.

         Once a date and set of numbers has been entered, the last
         entry will be displayed at the top of the screen.  You will
         now be prompted to enter another date.  You may continue
         adding as many entries as you wish.  When you are finished
         adding numbers, press the ESC key and all the entries of this
         session will be added to the proper database files and you
         will be returned to the main menu screen.

         When adding numbers, a note at the top of the box will
         indicate whether the SORT OPTION is ON or OFF.  It makes no
         difference in what order your numbers are entered if the sort
         option is turned ON.  For instance, you can enter the drawing
         of 02/17/97, then 01/01/97, then 12/25/96, etc., and the
         entries will be automatically sorted to the correct order.

         All months and dates must have 2 digits (a zero before any
         single digit number), and likewise, any lottery number under
         10 must be preceded by a zero.

         FILES/View Numbers In A Database
         --------------------------------
         This feature works with the currently selected database.
         Selecting this item brings up a scrollable list of numbers in
         the selected database, showing the name, and the total number
         of entries in the database.  The list always shows the older
         dates first at the top of the list.  To immediately go to the
         bottom of the list (to get to the most recent entry) click
         the mouse at the bottom of the scroll bar.  (This is the best
         way to verify your latest entry).

         FILES/Delete Numbers In A Database
         ----------------------------------
         This option works with the currently selected database.
         Select this item to bring up a scrollable list of all the
         entries in the selected database.  Highlight an entry and
         press <Enter>, or single click with the mouse on an entry to
         delete it from the database.  Once it is deleted, the
         database will be resorted and you are returned to the main
         menu screen.

         FILES/Backup Data Files
         -----------------------
         This option copies all of the .SLM lottery database files
         which the user has created, and are located in the same
         directory as the program files, to a floppy disk, or to
         another directory on your hard drive.  Program will prompt
         you to input the location.  If you are backing up to a floppy
         drive, type the drive letter, followed by a colon, as A: or
         B:.  If you are backing to directory, type the correct drive
         letter, followed by a colon, followed by a slash, followed by
         the directory, as C:\BACKUP (whereas C is the correct letter
         of the drive, and BACKUP is the correct name of the
         directory.  You may use subdirectories or any other valid
         path.  If a directory does not exist, or a path name is
         wrong, the program will ignore it and not try to copy the
         files.  We strongly suggest you backing up your files during
         every session in which you add any entries to your databases.
         WARNING: The files will write over any file of the same name
         without giving you a warning message.

         FILES/Restore Data Files
         ------------------------
         Restores all of the .SLM lottery database files which the
         user has previously backed up.  Will restore from any valid
         path from a floppy drive or hard drive.  Program will ask you
         to input the location of the backed-up files.  If you are
         restoring from a floppy drive, type the drive letter,
         followed by a colon, as A: or B:.  If you are restoring from
         a directory, type the correct drive letter, followed by a
         colon, followed by a slash, followed by the directory, as
         C:\BACKUP (whereas C is the correct letter of the drive, and
         BACKUP is the correct name of the directory.  You may use
         subdirectories or any other valid path.  If a directory does
         not exist, or a path name is wrong, the program will ignore
         it and not try to restore the files.  WARNING: the restored
         files will write over any file of the same name without
         giving you a warning message.

         FILES/Exit
         ----------
         Quits the program and returns you to DOS or Windows,
         depending on where you were when you started the program.
         Closes all opened databases.

         ANALYZE/Computer-Analyze Numbers To Screen
         ------------------------------------------
         To use this option, you must have a database selected, and it
         must have at least 10 entries.  All information will be
         displayed only to the screen.

         You will be given the option of selecting the number of past-
         winning entries that you wish the program to analyze (minimum
         is 10, maximum is total number of entries in this particular
         database).

         Next, the program will display:
              * The name of the database about to be analyzed.
              * The highest number that can be drawn.
              * The total number of entries in this database.
              * The number of entries user selected to analyze.

         Program will ask you how you want the numbers displayed and
         give you a multiple choice of all the options available to
         you at this time (1 set of numbers, 2 sets of numbers, etc.,
         and a new feature called criss-cross (created by our good
         friend and beta-tester, ROBERT PERKIS).

         The easiest way to explain criss-cross is to show you an
         example.  We think this method is going to greatly increase
         your chances of hitting more numbers.  If you chose criss-
         cross on a 5-digit lottery, this is basically what the
         computer is going to return (using 25 make-believe numbers):

         The best 25 numbers most-likely to appear in the next
         drawing:
         06-07-12-33-11-27-21-01-42-19-30-39-44-16-25-28-09-23-35-24
         03-10-40-15-13

         But here is how they will display, because they are 5-digit,
         they will appear in rows of 5:
                               06-07-12-33-11
                               27-21-01-42-19
                               30-39-44-16-25
                               28-09-23-35-24
                               03-10-40-15-13
         Next you will see the same numbers displayed by column:
                               06-27-30-28-03
                               07-21-39-09-10
                               12-01-44-23-40
                               33-42-16-35-15
                               11-19-25-24-13
         And finally comes the criss-cross, all the numbers forming
         the X:                06-21-44-35-13
                               11-42-44-09-03

         Hence, by playing criss-cross, the program instead of just
         giving you 5 sets of numbers to play, has given you 12 sets
         for your consideration.  The program displays what it
         considers the best numbers, from left to right, and top to
         bottom.  Therefore, 06 would be the best number, next 07,
         then 12, then 33, then 11, then 27, etc.

         You cannot play criss-cross in every game if there are not
         enough numbers to go around (i.e. to play with a 6-digit game
         you would 36 numbers, 6 across times 6 down.  An example of
         when you could not do this would be if the highest number
         drawn in the lottery was 35).

         3-DIGIT GAMES - All the games display only 1 column of
         numbers, except the 3-digit.  It will display 3 columns of
         numbers for you to choose from.  The first column forces OUT
         the zero as a pick, the second column forces IN the zero as a
         pick, and the third column does not regard it or disregard it
         one way or the other.  You will need to study the 3 methods
         and see which method is producing the most hits for the
         lottery games in your area.

         To return to the main menu, press a mouse key.

         ANALYZE/Computer-Analyze Numbers To Printer
         -------------------------------------------
         To use this option, you must have a database selected, and it
         must have at least 10 entries.  All information will be
         sent to the printer.

         All features here are exactly the same as COMPUTER-ANALYZE
         NUMBERS TO SCREEN (listed above).

         REPORTS/Print Database (Printer)
         --------------------------------
         Prints a list of the selected database in numerical order
         according to date.  Once you select this option, you have a
         chance to cancel with the ESC key.  This option prints only
         to printer, not to screen.  If you merely want to view
         certain numbers in the database, use the FILES/View option.

         REPORTS/Hit Chart (Printer)
         ---------------------------
         Prints a list of up to the last 25 drawings of the selected
         database file, displaying every number up to the highest
         number that can be drawn, and indicates how many drawings
         have elasped since the number has been drawn.

         When the number has been drawn, it is indicated with an XX.
         When the number has NOT been drawn, it is indicated with a
         number, starting with 01, and then adding 1 digit to that
         number each time the number fails to hit.  With this list you
         can instantly spot and track the really hot numbers, and the
         really cold numbers.

         This option prints only to printer, not to screen.  The see
         hot and cold numbers listed on screen, see the HOT/COLD
         feature listed below.

         REPORTS/Average Position (Screen)
         ---------------------------------
         Select a database and click on this item to see in which
         groups the past-winning numbers are hitting the most.  This
         feature does not work with 3-digit or 4-digit (because these
         numbers would all be the tens).

         Shows you statistics including the name of the chosen
         database, the highest number that can be drawn, and the total
         number of entries that user has entered into the program.

         Shows how many numbers has hit in the ONES (1 thru 9), total
         number that has hit in the TENS (10 thru 19), TWENTIES (20
         thru 29), THIRTIES (30 thru 39), etc., then it lists the
         total percent of the time that each group above has had hits,
         rounding off each percentage to the nearest whole number.

         This report prints only to screen.  For a paper printout, use
         your computer keyboard's "PRINT SCREEN" option.  Press mouse
         button or any key to close this report window.

         REPORTS/Hot and Cold (Screen)
         -----------------------------
         Shows every number in the selected database (in white
         numbers), the total number of times each number has appeared
         in a previous drawing (gray numbers), and determines if each
         number is HOT, AVERAGE, or COLD, depending on the number of
         draws of each number.  Displays HOT in red, AVG in light
         blue, and COLD in dark blue.

         This report prints only to screen.  For a paper printout, use
         your computer keyboard's "PRINT SCREEN" option.  Press any
         mouse button or keyboard key to close this report window.

         OPTIONS/About This Version
         --------------------------
         Displays version number and copyright information.

         OPTIONS/Print Documentation
         ---------------------------
         Use this option to print the complete documentation file.
         Another way to print the file is to type PRINTDOC at the DOS
         prompt.  The easiest way to view this file by category is to
         use the OPTIONS/On-Line Help to display any part of this file
         directly to the computer screen.

         OPTIONS/View Calendar
         ---------------------
         Brings up a pop-up window with a calendar of the current
         month displayed, and the current date blinking.  This is a
         quick and handy way to find the next/last drawing date of a
         particular lottery, etc.

         Use the -> RIGHT ARROW (6) on the numeric keypad to go
         forward one month at a time, or the <- LEFT ARROW (4) to move
         back to the previous months, one month at a time.  Dates are
         good up through the 2000's.

         OPTIONS/Select Sound
         --------------------
         Allows you to change the sound of an exploding window as it
         opens from a squeak, tick, or beep.  Default sound is squeak.

         OPTIONS/Turn Sound Off
         ----------------------
         Use this option to disable the sound effects of an opening
         window.  Note: you may still get a beep occasionally if the
         program is trying to display an error message, but generally
         you will hear no effects.

         OPTIONS/Toggle Sort On or Off
         -----------------------------
         Default is SORT feature is turned ON and this is the way we
         recommend you to use the program (except under the following
         noted special conditions).

         When you start using the program, make sure the sort is ON.
         Once you turn it on or off, it remains in that position, even
         when quiting and restarting the program.

         There are two ways to tell the current status of the sort
         option.  (1) is to open the OPTIONS pull-down menu window and
         look directly to the left of the word TOGGLE.  If there is a
         small, black dot, then the sort option is ON.  If there is no
         dot there, then the sort option is turned OFF.  (2) is to
         look at the top of the open window when you are adding
         numbers to a lottery database.  It will indicate that the
         sort is turned ON, or the sort is turned OFF.

         WHEN TO TURN THE SORT OPTION OFF:
         * When your lottery draws more than one 3-digit or 4-digit
           drawing on the same date and you want to keep all the
           numbers in the date order as drawn.  It is important that
           you enter your numbers in correct order by date if you are
           using this option because the program will place each entry
           you input at the bottom of the list, regardless of date.
           For instance, on January 1, 1997 your lottery draws two
           3-digit numbers.  At 5:00 p.m. it draws 674, and at 9:00
           p.m. it draws 427.
           ENTER YOUR DRAWINGS IN THIS ORDER    WITH SORT OPTION ON
                    01/01/97 674                THEY WILL LOOK LIKE
                    01/01/97 427                THIS:  01/01/97 427
           AND THIS IS HOW THEY WILL LIST              01/01/97 674

           Remember, if you enter an earlier date in 3-digit or
           4-digit with the sort turned OFF, that entry will be sent
           to the bottom of the list and appear out of order.  We
           don't want this when the computer begins analyzing the
           numbers.  (Note: the program will NEVER sort the order of
           the 3 or 4 numbers drawn, for instance 573 and 7930 will
           NEVER be sorted as 357 and 0379, because we ALWAYS want the
           3-digit and 4-digit numbers in the order as drawn).

           Note: when 3-digit and 4-digit drawings are entered into a
           database out of sequence, and with the sort option turned
           OFF, meaning the dates will not be in order, then it is
           highly likely that the results you receive from the
           computer analyst will be unsatisfactory.  We recommend that
           when the sort option is turned OFF, that you make sure you
           are entering the drawings correctly according to date.

         * WHEN YOU WANT TO PLAY SPACES: Normally with the sort option
           turned ON, you cannot enter the same digit twice under the
           same date.  However, with the sort OFF, you can enter any
           number you wish, for instance the spaces between each
           number drawn.  Here's how to track the spaces:  For our
           example, we are tracking a 6-digit database and the last
           numbers drawn were 06-07-09-12-28-29 (place the numbers in
           numeric order, smallest to largest).

           We now create a 5-digit database because there are 5 spaces
           in the above example number.  For our entry, we would use
           the same date as the numbers above were drawn, and make the
           entry: 01-02-03-16-01.  (Note that with the sort option
           turned OFF, the program allows you to enter multiple digits
           of the same number, such as 01 being entered twice, and the
           program does not sort the numbers, as: 01-01-02-03-16 as it
           normally would a 5-digit number).  Now, after 10 entries
           have been input into the spaces database, use the program
           calculate function and it will treat the spaces just as if
           they were numbers.  And lets say in our example that we
           asked the program to print 1 set of numbers and that it
           chose: 03-01-16-01-02, and that the lottery we were
           tracking had a drawing of 6 numbers out of 35.  Hence, here
           is how you would pick your lottery numbers for the next
           drawing, and have 12 plays (this varies) from just one
           program analyze calculation:

             Start with the -> 01-04-05-21-22-24    Notice that every
             smallest number   02-05-06-22-23-25    row of numbers
             which will        03-06-07-23-24-26    have the exact
             always be 01.     04-07-08-24-25-27    same number of
                               05-08-09-25-26-28    spaces as the
                               06-09-10-26-27-29    program computer
                               07-10-11-27-28-30    pick.
                               08-11-12-28-29-31
                               09-12-13-29-30-32
                               10-13-14-30-31-33
                               11-14-15-31-32-34
                               12-15-16-32-33-35 <- You have to stop
                                                    here because you
                                                    have reached 35,
                                                    the highest number
                                                    that can be drawn.

         * WHEN YOU WANT THE NUMBERS LEFT IN THE SAME ORDER AS DRAWN:
           When the sort option is ON, your numbers can be input in
           any order, such as the exact order as the lottery pulled
           them from the drum, and the program will automatically sort
           them into numerical order.

           If for any reason you want them left in the order exactly
           as you enter them into the program, turn the sort option
           OFF.  However, they will still be automatically sorted
           according to date drawn, and there is no way to override
           this function.  (The reason being, if you want to analyze
           10 entries out of a database of 500 entries, the program
           wants to see the LAST 10 DRAWN, and this is the only way it
           can guarantee itself of that fact.  Also note, 3-digit and
           4-digit numbers are ALWAYS left in the same order as
           drawn, because each digit is analyzed separately and
           differently than the other drawings).

         Here are the RULES of the SORT OPTION:

           WITH THE SORT TURNED ON:
             * All of the entries will be sorted numerically according
               to date, with the most recent at the end of the list.
             * Each individual entry will be further sorted
               numerically according to the size of each digit, from
               smallest to largest (except that 3-digit and 4-digit
               numbers will not be sorted, except by date).
             * No duplicate numbers are allowed in each 5, 6, and
               7-digit entries

           WITH THE SORT TURNED OFF:
             * The 5, 6, and 7-digit entries WILL BE sorted
               numerically by date, with the most recent date at the
               bottom of the list.
             * Each 5, 6, and 7-digit group of numbers will remain in
               the order that they were input, and no sorting will
               occur.
             * Program will accept duplicate numbers in the same entry
               of a 5, 6, or 7-digit entry (as in playing spaces as
               described above).
             * The 3 and 4-digit entries WILL NOT BE sorted by date
               and will go to the bottom of the list in the order as
               entered.

         OPTIONS/On-Line Help
         --------------------
         Allows you to read any portion of this help file without
         quitting the program.

         Click the mouse on the On-Line Help item and a scrollable
         menu of topics will open.  Use the mouse or the up/down arrow
         keys to highlight the topic you want to see information on.

         The information text screen is scrollable with the up/down
         arrow keys.  Press ? or F1 to see all the available options
         available within the information screen.

         Press ESC key to close the information window and return to
         the topics menu.

         Press the ESC key or the RIGHT MOUSE button to close the
         topics menu and return to the program main menu.

         EXIT/Exit Program
         -----------------
         Quits the program and returns you to DOS or Windows,
         depending on where you were when you started the program.
         Closes all opened databases.

         EXIT/Shell To DOS
         -----------------
         Returns to DOS while keeping the program in memory and allows
         you to perform DOS commands (for instance, you might want to
         go to DOS and create a new directory to be used for your
         backup files).  Keeps all opened databases open.  Type EXIT
         to return to the lottery program.

         REGISTER/Print Registration Form
         --------------------------------
         If you are using a shareware version, you may print a one
         page registration form by clicking this option.

         REGISTER/Read Registration Information
         --------------------------------------
         Displays information on cost of registering the program,
         address of where to mail the form, benefits of owning a
         registered program, explanation of shareware evaluation
         programs.

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                       Copyright (c) 1997 Morris L. Bower
